#include "colors.inc" // The include files contain #include "stones.inc" // pre-defined scene elements #include "textures.inc" // pre-defined scene elements #include "shapes.inc" #include "glass.inc" #include "metals.inc" #include "woods.inc" camera { location <0, 1, -3> look_at <0, 0, 2> } box { <-1, 0, -1>, // Near lower left corner < 1, 0.5, 3> // Far upper right corner texture { T_Stone25 // Pre-defined from stones.inc scale 4 // Scale by the same amount in all // directions } rotate y*20 // Equivalent to "rotate <0,20,0>" } light_source { <2, 4, -3> color White}