//--------------------------------------------- // Created with Truevision, version 0.3.10 //--------------------------------------------- // Global settings global_settings { adc_bailout 0.003900 ambient_light rgb<0.911021,0.918468,0.984848> assumed_gamma 1.000000 irid_wavelength rgb<0.893939,0.854501,0.854501> max_trace_level 5 max_intersections 64 number_of_waves 10 } //--------------------------------------------- // Textures //--------------------------------------------- #declare Fire = material { texture { pigment { rgbft<1.000000,1.000000,1.000000,1.000000,0.000000> } normal { dents bump_size 0.500000 translate <0.000000,0.000000,0.000000> scale <0.200000,0.200000,0.200000> rotate <0.000000,0.000000,0.000000> } } interior { ior 1.000000 caustics 1.000000 media { intervals 30 samples 1, 1 confidence 0.900000 variance 0.007820 ratio 1.000000 absorption rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> emission rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> scattering { 2, rgbft<1.000000,1.000000,1.000000,0.000000,0.000000> extinction 0.500000 } density { bozo color_map { [ 0.000000 rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> ] [ 0.250000 rgbft<0.007576,0.007576,0.007576,0.000000,0.000000> ] [ 0.354167 rgbft<0.115129,0.043225,1.000000,0.000000,0.000000> ] [ 0.651042 rgbft<1.000000,0.628237,0.000000,0.000000,0.000000> ] [ 0.825521 rgbft<1.000000,0.998859,0.002068,0.000000,0.000000> ] [ 1.000000 rgbft<1.000000,1.000000,1.000000,0.000000,0.000000> ] } turbulence <0.800000,0.800000,0.800000> octaves 6 lambda 2.000000 omega 0.500000 translate <0.000000,0.000000,0.000000> scale <0.300000,0.600000,0.300000> rotate <0.000000,0.000000,0.000000> } } media { intervals 30 samples 1, 1 confidence 0.900000 variance 0.007820 ratio 1.000000 absorption rgbft<0.000000,0.000000,0.000000,0.000000,0.000000> emission rgbft<0.954545,0.939944,0.110569,0.000000,0.000000> scattering { 1, rgbft<0.931450,1.000000,0.000000,0.000000,0.000000> extinction 1.000000 } density { agate agate_turb 0.500000 turbulence <0.300000,0.300000,0.300000> octaves 7 lambda 1.900000 omega 0.600000 translate <0.000000,0.000000,0.000000> scale <0.200000,0.200000,0.200000> rotate <0.000000,0.000000,0.000000> } density { spherical turbulence <0.300000,0.300000,0.300000> octaves 6 lambda 2.000000 omega 0.500000 translate <0.000000,0.000000,0.000000> scale <0.300000,0.300000,0.300000> rotate <0.000000,0.000000,0.000000> } } } } #declare Luminous = material { texture { pigment { rgbft<1.000000,1.000000,1.000000,0.000000,0.000000> } finish { ambient rgb<1.000000,1.000000,1.000000> diffuse 0.000000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<0.000000,0.000000,0.000000> reflection_exponent 1.000000 } } } #declare Shiny = material { texture { finish { ambient rgb<0.100000,0.100000,0.100000> diffuse 0.600000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 1.000000 roughness 0.001000 metallic 0.000000 reflection rgb<0.000000,0.000000,0.000000> reflection_exponent 1.000000 } } } #declare Phong_Shiny = material { texture { finish { ambient rgb<0.100000,0.100000,0.100000> diffuse 0.600000 brilliance 1.000000 phong 1.000000 phong_size 200 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<0.000000,0.000000,0.000000> reflection_exponent 1.000000 } } } #declare Mirror = material { texture { finish { ambient rgb<0.000000,0.000000,0.000000> diffuse 0.000000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<1.000000,1.000000,1.000000> reflection_exponent 1.000000 } } } #declare Phong_Glossy = material { texture { finish { ambient rgb<0.100000,0.100000,0.100000> diffuse 0.600000 brilliance 1.000000 phong 1.000000 phong_size 300 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<0.130000,0.130000,0.130000> reflection_exponent 1.000000 } } } #declare Phong_Dull = material { texture { finish { ambient rgb<0.100000,0.100000,0.100000> diffuse 0.600000 brilliance 1.000000 phong 0.500000 phong_size 1 specular 0.000000 roughness 0.050000 metallic 0.000000 reflection rgb<0.000000,0.000000,0.000000> reflection_exponent 1.000000 } } } #declare Dull = material { texture { finish { ambient rgb<0.100000,0.100000,0.100000> diffuse 0.600000 brilliance 1.000000 phong 0.000000 phong_size 40 specular 0.500000 roughness 0.150000 metallic 0.000000 reflection rgb<0.000000,0.000000,0.000000> reflection_exponent 1.000000 } } } #declare T_Stone25 = material { texture { pigment { crackle color_map { [ 0.020000 rgbft<0.300000,0.600000,0.450000,0.000000,0.000000> ] [ 0.060000 rgbft<0.350000,0.550000,0.400000,0.000000,0.000000> ] [ 0.100000 rgbft<0.250000,0.250000,0.200000,0.000000,0.000000> ] [ 1.000000 rgbft<0.750000,0.750000,0.600000,0.000000,0.000000> ] } turbulence <0.300000,0.300000,0.300000> octaves 5 lambda 2.500000 omega 0.750000 translate <0.000000,0.000000,0.000000> scale <0.450000,0.450000,0.450000> rotate <0.000000,5.000000,60.000000> } } texture { pigment { crackle color_map { [ 0.020000 rgbft<0.300000,0.600000,0.450000,0.950000,0.000000> ] [ 0.060000 rgbft<0.350000,0.550000,0.400000,0.750000,0.000000> ] [ 0.100000 rgbft<0.250000,0.250000,0.200000,0.650000,0.000000> ] [ 1.000000 rgbft<0.750000,0.750000,0.600000,0.600000,0.000000> ] } turbulence <0.200000,0.200000,0.200000> octaves 5 lambda 2.500000 omega 0.750000 translate <0.000000,0.000000,0.000000> scale <0.650000,0.650000,0.650000> rotate <0.000000,45.000000,60.000000> } } texture { pigment { crackle color_map { [ 0.000000 rgbft<0.950000,0.950000,0.950000,0.300000,0.000000> ] [ 0.030000 rgbft<0.850000,0.850000,0.850000,0.600000,0.000000> ] [ 0.060000 rgbft<0.500000,0.500000,0.500000,0.900000,0.000000> ] [ 0.100000 rgbft<1.000000,1.000000,1.000000,1.000000,0.000000> ] } turbulence <0.200000,0.200000,0.200000> octaves 5 lambda 2.500000 omega 0.750000 translate <0.000000,0.000000,0.000000> scale <0.150000,0.150000,0.150000> rotate <30.000000,30.000000,30.000000> } } } //--------------------------------------------- // Objects //--------------------------------------------- //---------------------- // Layer Layer #1 //---------------------- camera { perspective location <1.000000,1.000000,-1.000000> angle 63.000000 up <0,1,0> right <1.330000,0,0> sky <0,0.990082,-0.140487> look_at <0.000000,0.000000,-0.000000> } light_source { <0.600000,0.600000,-0.600000> color rgb<0.334367,0.541727,1.000000> fade_distance 2.000000 fade_power 0.100000 } //Torus Torus torus { 0.400000, 0.100000material { Mirror } scale <1.000000, 1.000000, 1.000000>rotate z*-96.517055 rotate y*331.375954 rotate x*274.090407 translate <0.173082,-0.263687,-0.097490> } plane { <0,1,0>, 0 material { Phong_Dull } rotate z*-0.000000 rotate y*0.000000 rotate x*0.000000 translate <0.083443,-0.778384,-0.218037> } plane { <0,1,0>, 0 material { Mirror } rotate z*-102.026477 rotate y*76.078265 rotate x*343.897335 translate <-0.466667,-0.142276,0.239024> } //Cylinder Cylinder cylinder { <0,0,1>, <0, 0, -1>, 1 material { Dull } scale <0.117618,0.121071,0.631278> rotate z*-0.000001 rotate y*360.000000 rotate x*331.426703 translate <0.159442,-0.233395,-0.051219> }